Though you might be able to explain some of the bullet time choices, like him running on the perpendicular to any enemies as him outrunning their point of aim as he shoots back.or say when he shoot dodges while running straight at a guy as him getting under the point of aim, but say him zigzagging between bullet paths, definitely not human. His bullet time say in a sniping section, that might just be adrenaline slowing things done and him getting into the zone.same with some of his in person shooting, like when he grabs a gun before the mook in the ransom dropoff mission in Max Payne 3. It all depends really on what he canonically took and how things are explained.Īs for his bullet dodging, yeah, that is supernatural. In Max Payne 3, assuming that player controlled sections net him no wounds, he does take cutscene wounds if I recall. So his painkiller abuse might mask his completely fucked up chest and back assuming he took hits. He was a on duty police officer in those days and we don't see bloodstain modeling on him if I recall. The airport mission, shoot dodging off the second floor down stairs and hitting guys across the food court, definitely not.Īs for his painkiller thing, theoretically in Max Payne 1 and 2 he might be wearing a armored vest under his coat. *shrugs*īut shoot dodging say, in the Graveyard mission and hitting guys at the top of stairs up a hill while diving behind a tombstone, probably not. Though yes, the Mythbusters busted it, but eh.there has probably been at least a few people that have gambled on it in real life, and some of those people might have pulled it off once in that once in a million chance.but whatever. The Police Station shootout in the 3rd game for example. While playing the game, press ~ to display the console window.He can survive repeated blows to his shoulders, hips, and body whenever he throws himself into a shoot dodge, and he can hit things while doing so.though that might be excused as extreme close ranged shooting in buildings in some cases. Start the game with " -developer" command line parameter. Note: Beware of Vlad's molotov burning bombs. Equip any desired weapon (M4 Carbine recommended) and finish him off. Shoot the pipes out and the pillar will fall down, making Vlad move aside avoiding the pillar. Look up again to see four more wooden pipes that are preventing a large pillar from falling down. As you shoot the last pipe, the sitting-place will fall down but Vlad is still out of your view. Shoot the wooden pipes and they will fall out of their places. Look above the Vlad's location to see four cylinder-like wooden pipes holding the sitting-place (the square-like place that Vlad is on). Defeating VladĪs the battle starts, equip your MP5 and enter the scope mode. Once inside, look around Mona's gym area and should find a poster of the famous Max Payne Mod "Kung Fu" by Kenneth Yeung. Go through the fun house until you reach Mona's hideout. Play the piano with the dead body on top of it. Continue along the buildings edge for slightly longer and you will find an open window. Kill the cleaner in his apartment but do not go in. Run along the edge of the building until you hear a shotgun blast from the inside and see someone flying out of a window. Kill them both and jump down from ledge to ledge until you reach the bottom. Apartment memorialĭuring the level where you have to find a member of the inner circle in a fancy apartment complex, go to the part where two cleaners are outside the window on the lift. Successfully complete the game on the "Hard-Boiled" difficulty setting to unlock Dead On Arrival mode. Successfully complete the game on the "Detective" difficulty setting to unlock the Hard Boiled, New York Minute, and Dead Man Walking modes. Successfully complete the game in Dead On Arrival mode to view a special ending. Start the game, then press or to cycle character models until reaching one of Mona Sax as she appeared when in the shower. Start the game with the " -developerkeys" command line parameter.
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